Discussion:
unknown
1970-01-01 00:00:00 UTC
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I don't understand. How can ver and horiz games be sized the same?
Either the (1) aspect ration must change, which would cuase the game to
look too tall & skinny or too short & fat, or (2) the aspect ratio stays
the same but the game is smaller on the screen, which leaves black
areas. How does hwstretch compensate for that? And what does the service
menu have to do with it? Sorry, I'm a real noob.
HOWEVER - I just remembered - newer mame has a function=20
(in the same menu as the volume, etc) where you can stretch=20
the image without any artifacts. It's a software feature,=20
but acts the same as the hardware option on a monitor.=20
It's really quite nifty. It doesn't work well when running=20
at native resolutions, but might be fine in the scaled=20
circumstance of a TV.
Same question again. How does streching overcome the basic problem of
the game's aspect ratio without making it too short/fat/tall/skinny?

--
Eric Robinson




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